GPMaho GPMaho
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Arena: /
Clan Battle: A
Quest: S
Overall: S
Backline Phys DPS - has multiple instances, fixed damage, DoT - all fancy things every good attacker should have. Easy to see her replacing Aira vs gimmicky bosses, but in general Aira is better. Mainly MT but ST usage is also possible. Has built-in invulnerability.
Unit Stats
62042
(273rd)
111670
(250th)
81498
(84th)
0
(338th)
717
(247th)
17
(114th)
66
(47th)
10
(76th)
35
(255th)
34
(196th)
0
(337th)
Unit Skills
Initial Movement: S1 -> AA -> S2  
Loop Pattern: AA -> S1 -> AA -> S1 -> S2
Union Burst: Blitzkrieg
Deals massive P.DMG to the enemy with the lowest P.DEF, and deals percentage P.DMG to all enemies in an area centered on that target based on their max HP, up to a maximum of 2,000,000. This attack always hits. If self has [High-Explosive Shell], consumes it to deploy a field that inflicts Burn on all enemies in an area centered on the enemy with the lowest P.DEF.
Skill 1: Sprenggranate
Deals medium P.DMG twice to all enemies in a frontal area and slightly lowers their P.DEF. If the targets are under Burn, this skill’s damage increases and deals additional percentage P.DMG based on their max HP, up to a maximum of 1,000,000.
Skill 2: Eisenherz
Massively boosts own P.ATK, grants [High-Explosive Shell], and allows self to evade all physical attacks for a period of time. Additionally, massively recovers own TP.
EX Skill: Gegenschlag+
Large boost to own physical attack at start of battle.
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