Kururu Kururu
 - 
Arena: B
Clan Battle: A
Quest: S
Overall: S
Light Mage tank with some AOE dmg and buffing. Mainly used for Light Deep Quest. Stronger after UE, but it does not change her usage as a Light tank. SAnemone changed her role to Tank+MT DPS.
Unit Stats
137492
(46th)
100585
(297th)
47395
(118th)
2468
(57th)
8
(149th)
0
(297th)
4
(262nd)
52
(137th)
41
(119th)
12
(141st)
Unit Skills
Initial Movement: S2  
Loop Pattern: S1 -> AA -> S1 -> AA -> S1
Union Burst: Grand Dream Parade
Deals large M.DMG to all enemies in front, moderately recovers own HP, and becomes immune to all damage for a set period of time. The M.DMG increases according to number of [Kababan-kun] stacks, and deals x3 M.DMG if critical. If there are 20+ [Kababan-kun] stacks, the UB always critical. If there are 40 [Kababan-kun] stacks, slightly boosts all allies' M.CRIT DMG.
Skill 1: かばばん君警備員モード+
Deals moderate M.DMG to all enemies in an area centered on an enemy in front, slightly recovers own HP, and deploys a physical/magic-absorption barrier. The damage of this skill increases based on the number of Kababan-kun. Critical damage is tripled. If Kababan-kun count is 20 or more, this skill always critically hits; if 40, it additionally binds the enemies damaged.
Skill 2: It's My Repayment!
Moderately boosts own P.DEF and M.DEF. Additionally, each time a buff is applied to oneself, gains one [Kababan-kun] stack and slightly boosts all other allies' M.ATK. This additional effect only occurs when the [Kababan-kun] stack < 40, and will not trigger the effects of other skills.
EX Skill: Opening Jewel+
Large boost to own max HP at start of battle.
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