Princess Connect! Re:Dive Tier List (JP server)
Last updated: 05/09/2026
| Character | Element | Portrait | Type | Role | Arena↕ | CB↕ | Quest↕ | Overall↓ | Comment | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tia | Water |
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Prifes |
Debuffer |
S |
SS |
SSS |
SSS |
Broken Prifes unit - Anni 8.5 version. Recommended first prifes pick. Slots into any Water team. Helps to clear early PvE in Suzuna team. Huge buffs and debuffs. 200% speed buff. Confusion and Charm invulnerability to the team. |
|
| Maho | Fire |
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Permanent |
Booster |
B |
S |
SS |
SS |
Defensive TP support and healer with blind.
Enabled gamebreaking CB teams for years and became the only unit who was directly nerfed. After SP UE essentially unnerfed - big TP charge + action speed and other fat buffs. |
|
| Suzuna | Light |
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Permanent |
Attacker |
A |
S |
EX |
SS |
After UE2, actually kinda useful in PvP as a physical stallbreaker. Can be used in Light Deep Quest. After SP UE gets huge fixed DPS bonuses allowing her sweep DQ off-element, and be must have for short OT times in CB, with potential for full time hits next month. |
|
| Yukari | Light |
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Permanent |
Healer |
EX |
B |
SS |
SS |
The GOAT. Farmable from dungeon shop. Should be your first 6★. TP boost and magic barrier for both offense and defense. Staple PvP battery. After SP UE GOAT becomes even stronger with more buffs and TP. |
|
| SSaren | Water |
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Limited |
Booster |
EX |
SS |
SS |
SS |
Action 1 full team TP charge. Has seen frequent usage in all content since being released. CB overflow/tech unit. Staple PvP battery. |
|
| Ameth | Light |
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Prifes |
Healer |
S |
S |
SS |
SS |
Ascends you to a higher plane of existence where damage does not exist and all is zen. Can't buff speed tho. Back to CB meta after SAnemone. |
|
| Eris | Dark |
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Prifes |
Healer |
SS |
A |
SS |
SS |
Strong early-game unit. Still could be your first pick from newbie prifes banner, but Tia proves to be a little stronger for clearing early-game content. Provides team revive, speed buff, TP, attack and defense buffs, heals. |
|
| Anemone | Wind |
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Prifes |
Debuffer |
S |
A |
SS |
SS |
Gamebreaking AOE DPS unit. In combination with Ameth and Eris clears any old content and PvP. Can also be used as subtank/support - does everything. |
|
| Nephi | Fire |
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Prifes |
Booster |
SS |
S |
SS |
SS |
Strongest phys speed buff, provides various phys support, good damage. Decent in mage teams. UB targets lowest def unit - good in PvP. |
|
| SEchidna | Dark |
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Collab |
Breaker |
SSS |
A |
S |
SS |
ST DPS + support with unconditional self-revive built-in. Strong in PvP. 60% speed buff after UE - replaces Eris in CB sometimes. |
|
| Grace | Dark |
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Prifes |
Booster |
/ |
S |
SS |
SS |
Strong phys speed buff + TP + DPS. Avoids enemy attacks. Best in phys teams with WChieru, decent in mage teams. |
|
| Violet | Dark |
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Prifes |
Tank |
S |
SS |
SS |
SS |
A modern tank unit, great for new players - shreds def, debuffs enemy attack, restores TP to the team, buffs team def, provides barriers, greatly improving team survivability. |
|
| Fio | Wind |
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Prifes |
Healer |
S |
S |
SS |
SS |
Eris-level support but provides action speed and TP only to Wind element units. |
|
| ACroche | Fire |
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Limited |
Booster |
S |
S |
SS |
SS |
Strongest mage speed buff. Doesn't give TP to the team, but still provides enough support and some DPS. UE: adds stun, even better for PvP. |
|
| PAoi | Light |
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Limited |
Debuffer |
/ |
SS |
SS |
SS |
Modern Creditta with better numbers and ST damage. UE: small attack buff and a lot of crit as UE stat - recommended to max. |
|
| SAnemone | Light |
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Limited |
Booster |
B |
SS |
SS |
SS |
Here it comes, broken half-anni unit. Combines Labyrista+LNozomi+more in 1 unit. Initial TP charge depends on amount of light allies in a team. |
|
| Shinatsu | Wind |
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Prifes |
Breaker |
B |
S |
SS |
SS |
Wind physical breaker with 100% action speed buff for some reason. Summons clone on UB to deal big damage + shred. |
|
| Arachne | Fire |
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Prifes |
Booster |
A |
SS |
SS |
SS |
Another broken Fire Phys support. Almost as strong as Nefi, but instead of speed buff, she gives double UB to the highest attack ally when using own UB. Quite often replaces Houou in fire teams now. Must have for Suzuna PvE team. |
|
| IViolet | Water |
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Limited |
Tank |
B |
SSS |
SS |
SS |
First tank with unique debuff cleanse on allies. Mostly supports Phys teams, still decent in mage teams. Turned out to be BiS Tank in the game. |
|
| BNephi | Light |
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Limited |
Booster |
S |
SS |
SS |
SS |
You can think of her as Labyrista 6★ upgrade. Phys support that does everything and buffs speed. Some of her buffs are light-only, but it should not be a problem. |
|
| Matsuri | Fire |
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Permanent |
Tank |
SS |
/ |
/ |
S |
Jumps in to the enemy and whirls around. Extremely strong barrier on UB (after 6★) helps her survive. |
|
| Akari | Dark |
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Permanent |
Debuffer |
/ |
S |
S |
S |
Dark Magic Support. Ok for low time OT hits. After SP UE gets DoT, more buffs, shred, and DPS. First action is changed to Skill 1. |
|
| Miyako | Dark |
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Permanent |
Tank |
SS |
C |
B |
S |
Tank with invulnerability skill and an extremely frontmost position. Has no utility from skills. Was optimal vs Dark 7-10 in DQ before Violet. After SP UE gets DoT and def shred. |
|
| Yuki | Dark |
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Permanent |
Jammer |
SS |
/ |
/ |
S |
Offensive TP battery who can also charm and blind the opposing 2nd position character. Staple PvP battery, but is noticably the slowest one in exchange for an excellent position. |
|
| Anna | Dark |
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Permanent |
Attacker |
S |
/ |
/ |
S |
Huge PvP mage nuke on UB. Often used with TP charge units. |
|
| Yori | Dark |
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Permanent |
Attacker |
A |
S |
S |
S |
AOE magic damage with self-charge. After SP UE gets more DPS, buffs and self TP. |
|
| Ninon | Fire |
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Permanent |
Attacker |
SS |
/ |
/ |
S |
AOE physical nuker. Snowball effect on kill. Was so broken on release that every new arena unit since has been made to counter her. After SP UE gets more damage on UB and more UBs overall making her even better nuke than before. |
|
| Mahiru | Wind |
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Permanent |
Jammer |
SS |
/ |
/ |
S |
Disruptor. Decent bulk and AOE disruptive power. Importantly one of the few midliners in front of Yukari, which can be an extremely useful position. |
|
| Chika | Wind |
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Permanent |
Healer |
/ |
S |
S |
S |
Phys healer and support with a bird. After SP UE becomes best in class Wind Physical support - provides huge buffs for allies. |
|
| Illya | Dark |
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Permanent |
Attacker |
/ |
S |
S |
S |
Dark AOE Magic DPS. After SP UE consumes only 90% of remaining HP, gets DoT, speed buff, TP charge and a lot more DPS. |
|
| Mifuyu | Water |
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Permanent |
Jammer |
SS |
/ |
/ |
S |
Fast stun with self-sustain. UB becomes global AOE stun if used on a stunned unit. After SP UE gets longer stun, better skill loop, more DPS and self TP. |
|
| Mitsuki | Dark |
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Permanent |
Debuffer |
A |
A |
S |
S |
Phys AOE DPS, decent bulk, can sometimes clutch with UB lifesteal. Can solo some quest stages. After SP UE gets even more bulk, DPS, shred, and DoT. |
|
| Lima | Wind |
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Permanent |
Tank |
S |
/ |
/ |
S |
Variable position physical tank, sometimes help you live phys opening burst. After SP UE gets single target nuke on her first action, making her must have in PvP again. |
|
| Tsumugi | Wind |
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Permanent |
Jammer |
SS |
/ |
B |
S |
Very strong in arena especially with SSaren, teamwide stun disruption + DPS. |
|
| Ayumi | Wind |
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Permanent |
Jammer |
S |
/ |
/ |
S |
50 tp down 8s confuse and insanely tanky with great position. Often used in attack and defense teams. |
|
| Djeeta | Light |
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Permanent |
Booster |
B |
S |
S |
S |
Physical DPS+TP support. Frequent self-charges on top of team batteries. After SP UE gets even more buffs, DPS, and TP. |
|
| Pecorine | Light |
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Permanent |
Tank |
A |
B |
SS |
S |
Tank+DPS. Easy to raise early + fixed damage = good tank for new players. After SP UE gets barrier dispell, big buffs, self TP, better skill loop, and a lot more DPS. |
|
| Kokkoro | Wind |
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Permanent |
Healer |
S |
S |
SS |
S |
With UE2 - good support with TP and speed buff. After SP UE gets even more buffs, DPS, and better skill loop. Helps to clear early PvE in Suzuna team. |
|
| Kyaru | Dark |
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Permanent |
Debuffer |
SS |
B |
/ |
S |
Has an action 1 stun. Can be used for stunning SSaren. She also bypasses HMisaki's action 1 barrier. Useful for blitz hits in CB. After SP UE gets more DPS and shred. |
|
| Kaya | Fire |
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Permanent |
Breaker |
SS |
/ |
B |
S |
Destroys enemy frontline on UB. Mostly PvP unit. |
|
| Inori | Fire |
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Permanent |
Jammer |
EX |
/ |
A |
S |
Fast AOE stunner. Much of arena speed tiering is based around what is faster or slower than Inori, what she can reach and interrupt, and what can protect units from her. |
|
| Homare | Dark |
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Prifes |
Debuffer |
/ |
S |
S |
S |
Massive MDEF shred, dmg amplification. Powercrept by KKyaru at first, post-UE - takes back her slot in dark mage team. |
|
| Neneka | Light |
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Prifes |
Buffer |
/ |
S |
S |
S |
TP Boost on UB, makes everyone UB more. Broken teams enabler. Even better with SAnemone. |
|
| SPecorine | Water |
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Limited |
Attacker |
/ |
S |
S |
S |
Pure AOE PDPS, UB buff gets increasingly powerful as you use it. Best Water Phys MT DPS after UE2. |
|
| SKokkoro | Water |
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Welfare |
Healer |
/ |
S |
S |
S |
Physical offensive support, shred, and healer. Her skills are very clearly from 2018, but her new UB does basically everything. Can also tank if you really want to get nostalgic. Post-UE2 - back to being top tank+support. |
|
| XChika | Water |
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Limited |
Buffer |
B |
S |
S |
S |
Unique TP support. Her specific use is sending summons to die to set up endless UB loops for insane damage. This behavior has been completely removed from CB through various adjustments. After SP UE - loses her summons (lol) except 1. Instead she's getting huge TP/DPS buffs, one of the strongest in Water element. |
|
| NYRei | Water |
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Welfare |
Tank |
SS |
B |
SS |
S |
Fastest action 1 taunt in game + stun on UB for PvP. Def shred on UB for main and deep quest stages. |
|
| Lou | Dark |
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Welfare |
Attacker |
S |
A |
A |
S |
Unique mage, reflects damage. Loups time is back. After SP UE - meta in PvP - big burst damage. In PvE keeps up with modern MT DPS. |
|
| XNozomi | Water |
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Welfare |
Tank |
S |
B |
S |
S |
Midline anti-physical support tank. Effectiveness of skills scales with number of units behind her. Stronger with UE2. Good PvP players know how to use her. I don't. |
|
| XIllya | Water |
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Permanent |
Attacker |
S |
/ |
/ |
S |
No longer useless after UE2 - invul and fast AoE nuke for PvP. |
|
| NYPecorine | Light |
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Limited |
Buffer |
/ |
SS |
S |
S |
Gives Peco 3 TP. After UE2: improved damage and buffs. Often best in slot in Phys teams. |
|
| NYKokkoro | Light |
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Limited |
Tank |
/ |
S |
S |
S |
Tank and support; sometimes useful in CB / Deep Quest. After UE2: overall improvement to bulk, heal and buffs. SSheffy should still be better in most situations. |
|
| MGKasumi | Light |
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Permanent |
Jammer |
SS |
/ |
B |
S |
Somewhat bulky disruptor with stun and TP drain. Arena: Used to interrupt opening actions and generally prevent the opponent from doing things. UE2 makes her more consistent. Sometimes useful vs weird CB bosses. |
|
| Uzuki | Light |
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Collab |
Booster |
/ |
S |
S |
S |
Fully updated kit after rerun and UE2. First unit to have position changed - behind Kururu now. Support and MT DPS for both Phys and Mage light teams. |
|
| AAkari | Light |
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Permanent |
Attacker |
/ |
A |
SS |
S |
From 2018 damage numbers to 2027 damage numbers. Strongest DPS in game after UE2. |
|
| CMaho | Light |
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Permanent |
Booster |
/ |
S |
S |
S |
Broken phys atk buffer. With Ameth+Eris enables scary Anemone stuff, so devs doesn't let it happen in CB. Update 05/2026: actually just nerfed her, killing the Anemone synergy. Still good in Light Phys teams. |
|
| WAoi | Fire |
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Permanent |
Debuffer |
/ |
S |
S |
S |
Dedicated phys shredder. Has a niche vs DoT-weak bosses. With UE2: better for DQ mob stages. |
|
| Misora | Dark |
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Prifes |
Breaker |
/ |
A |
S |
S |
Shred/amp on UB, 3x instance damage, team magic buffs. After UE works for any amount of targets. |
|
| Nebbia | Light |
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Extra |
Jammer |
SS |
/ |
B |
S |
Annoying defense unit with invul, forces you to bring burst ST DPS. Almost in every PvP defense team. Can solo skip autumn mode of EX7 dungeon. |
|
| Vampy | Dark |
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Permanent |
Debuffer |
/ |
S |
S |
S |
MDEF shred, some team buff, TP drain and DPS.
Vampy is core. Vampy6 is giga core. |
|
| LNozomi | Light |
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Limited |
Booster |
S |
SS |
S |
S |
Action 1 TP charge to phys units + permanent shred. Overtime staple, good for regular hits. In PvP - second SSaren, but significantly worse position. |
|
| SKuuka | Water |
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Welfare |
Tank |
SS |
/ |
B |
S |
Tank + AOE DPS. Often used in PvP defense and sometimes - CB. |
|
| Wurm | Fire |
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Permanent |
Debuffer |
/ |
A |
S |
S |
Fire mage dedicated MDEF shred, comes with some damage. |
|
| ARei | Wind |
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Welfare |
Jammer |
S |
/ |
/ |
S |
Fastest first action knockback in the game, completely surpassing SMisogi. |
|
| WYuni | Water |
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Limited |
Booster |
/ |
S |
S |
S |
Good speed buff for phys water teams, sometimes can be replaced with SAmeth/Grace. Stronger with UE. |
|
| WChieru | Water |
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Limited |
Booster |
/ |
SS |
S |
S |
Offensive version of SRiri, gives a lot of TP to the team. Gigabroken. Soon kliled by Cygames - new element bonus in CB made duo element teams no longer viable. Pushed back into relevance as soon as she got decent Water allies. |
|
| Wakana | Wind |
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Limited |
Buffer |
A |
A |
S |
S |
Wind physical support with TP and strong buffs, that summons a hedgehog to tank for the team. Staple in wind teams when tank is needed (NYShizuru is going to steal main tank role) |
|
| Fubuki | Fire |
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Limited |
Breaker |
A |
A |
S |
S |
AOE Fire DPS with PDEF shred, midline position. Good kit for PvP since comes with stuns. |
|
| Kururu | Light |
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Permanent |
Tank |
B |
A |
S |
S |
Light Mage tank with some AOE dmg and buffing. Mainly used for Light Deep Quest. Stronger after UE, but it does not change her usage as a Light tank. SAnemone changed her role to Tank+MT DPS. |
|
| DPMaho | Light |
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Limited |
Buffer |
B |
A |
S |
S |
Magic support + MT MDPS - PvE unit with some PvP capabilities. Appears a lot in deep quest and CB. In PvP she pairs perfectly with super fast nuke comps. Stronger with UE but still primarily used in Light teams only (with SAnemone) |
|
| SRiri | Water |
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Limited |
Buffer |
/ |
S |
S |
S |
Water physical buffer / def utility unit. Sometimes replaced by SNozomi despite her being older unit. |
|
| SAmeth | Water |
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Limited |
Booster |
S |
S |
S |
S |
Used to be strongest mage speed buff, but ACroche took that title. Can work in phys teams. Harmony buff on UE makes her useful vs variety of bosses. |
|
| SEmilia | Wind |
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Collab |
Jammer |
SS |
/ |
B |
S |
Builds a wall and makes enemy team attack it. Tech PvP usage. Broken CC after UE. |
|
| ANozomi | Water |
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Limited |
Buffer |
/ |
S |
S |
S |
Mage support with high buff numbers and good damage. |
|
| Louise | Fire |
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Limited |
Buffer |
B |
S |
S |
S |
Mage support with a unique skill that allows allies to take damage based on the higher of their two defense stats - can use magic supports with high MDef vs phys bosses. Also provides TP, damage buffs, heals. |
|
| Sono | Water |
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Permanent |
Debuffer |
/ |
S |
S |
S |
Def shredder for magic teams. Applies stacks with every debuff applied by team. Gets much stronger after 80 stacks - provides TP and MAtk buffs. Replacement for SKasumi in Water team. |
|
| NYSaren | Light |
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Limited |
Attacker |
A |
SS |
S |
S |
Mage DPS with ramping damage based on ally UB count with high team TP at the start of battle. A bit better after UE. |
|
| Medusa | Dark |
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Limited |
Breaker |
S |
A |
S |
S |
Physical AOE with poison, ATK down and DEF shred. Can be used in MT CB. UB is useful in PvP in SSaren teams. Decent buff from UE. |
|
| ALabyrista | Water |
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Limited |
Attacker |
/ |
S |
S |
S |
Absolutely insane DPS numbers + shred + TP field. Solved Water 7-10 DQ. Attack debuff and slightly more damage and shred after UE1. |
|
| ANeneka | Dark |
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Limited |
Booster |
S |
S |
S |
S |
WDjeeta but provides even more support and damage. UE1 makes her much more bulky and provides slight overall buff to her skill. |
|
| AChristina | Dark |
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Limited |
Attacker |
/ |
A |
SS |
S |
After 10th action buff does everything - single target damage, AOE damage, shred, phys invul. A bit more damage after UE1. |
|
| CRanpha | Wind |
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Limited |
Breaker |
B |
A |
S |
S |
Strong MDPS + shred for Wind element. Equally good vs multi-target and single-target enemies. Enabled DQ Wind 7-10 clear. Strong toghether with CChika. |
|
| Ho-oh | Fire |
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Limited |
Healer |
B |
S |
SS |
S |
One of the Big 3 Fire Supports (Nefi=Nera/Arachne/Ho-oh). Combines skills of VShizuru, SaSaren, AkiSaren - buffs everything but action speed. Good with WChieru, but some skills are Fire-only. Best in phys teams, decent in mage. UE: 6% crit damage buff. |
|
| SEris | Wind |
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Limited |
Buffer |
SS |
A |
S |
S |
Strong team buffs, but useless before she dies once - very boss dependant. PvP unit - revive is strong as usual there. |
|
| SSheffy | Light |
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Limited |
Tank |
S |
S |
S |
S |
Modern Phys Tank who can do anything, comes with taunt. Auto include in light teams when the tank is needed. Has off-element usage potential with WChieru. |
|
| SPrecia | Wind |
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Limited |
Buffer |
/ |
A |
S |
S |
Phys Buffer for a modern Wind Phys team. Similar to FPrecia, but no flight. Scales from number of friendly targets (new summoner soon?). Expect to see her often after Wind gets more Phys units. |
|
| SQuria | Wind |
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Limited |
Breaker |
/ |
A |
S |
S |
Phys DPS + Buff for a modern Wind Phys team. Similar to FQuria, comes with frontmost ally damage-nullification for 2 hits. Strong DPS, shred, offensive buffs, defensive magic buffs. |
|
| Aira | Fire |
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Prifes |
Attacker |
A |
S |
SS |
S |
Insane Phys ST + MT dmg numbers with some shred. Does nothing for the team otherwise. |
|
| Yukino | Water |
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Limited |
Breaker |
B |
A |
S |
S |
The first strong MT DPS for Water Mage team. Cleared Water 8-10 DQ boss. Buffs and damage are good enough for a rare use vs ST bosses. |
|
| NYShizuru | Wind |
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Limited |
Tank |
S |
S |
S |
S |
Can deal both damage types, buff both Phys and Mage attacks, give TP, provide anti-cc. Insanely strong kit for a tank. |
|
| Rurui | Water |
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Permanent |
Debuffer |
/ |
S |
S |
S |
Strong Def shred + Atk debuff + buffs + TP + heal. Can expect to see her in Water Phys teams, if boss requires some extra shred. |
|
| LGKokkoro | Wind |
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Prifes |
Buffer |
/ |
S |
S |
S |
First unit in game to provide log barrier reduction. Her other skills are extremely limited to ST Mage teams, though it is expected for her to be bis there pretty often - good damage and solid buffs. |
|
| PLyrael | Wind |
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Limited |
Breaker |
/ |
A |
S |
S |
Best Wind Mage ST DPS + Shred for now. Has some buffs, but overall not the best utility. Still enough to be in every ST Wind Mage team. |
|
| APecorine | Fire |
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Prifes |
Tank |
A |
S |
S |
S |
Great Tank with DPS for Fire Phys teams, but she is lacking uniqueness of units like IViolet or NYShizuru, so her priority is currently not as high, as it is not likely to see her off-element. |
|
| WWakana | Dark |
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Limited |
Debuffer |
/ |
S |
S |
S |
Really strong def shred for Dark Phys team. Also provides buffs, barriers, tp for the team. Almost as strong as PAoi. |
|
| WShiori | Water |
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Limited |
Breaker |
/ |
S |
S |
S |
Modern replacement for SEriko in Water Phys teams. Works vs ST and MT, provides good damage and shred. Used vs Water 10-10 DQ, as boss requires backline units - another advantage. |
|
| BGrace | Water |
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Limited |
Attacker |
/ |
S |
S |
S |
Strongest Phys DPS for ST Water teams, with a gimmick of reducing own PAtk - must be used with IViolet. Has some TP support for PSheffy and WChieru. |
|
| GKyouka | Dark |
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Limited |
Breaker |
/ |
S |
S |
S |
DPS + some shred + 160% speed + some buffs and TP for Dark Magic teams. Has a weird requirement to stay at 100% HP, or she will go mad. Strong synergy with KKyaru. |
|
| KKyaru | Dark |
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Prifes |
Debuffer |
/ |
S |
S |
S |
Debuffer for Dark both ST and MT. Applies every debuff known to men. Gives Dark allies invulnerability - pairs well with GKyouka on ST, does well on her own vs MT bosses, saves tank from hard boss hits. |
|
| GPMiho | Fire |
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Collab |
Healer |
A |
A |
S |
S |
Fire Wakana - has some buffs and heals, her summon has true Taunt ability previously not available for Fire Phys. Easy to see her both in PvP and PvE in future. |
|
| GPMaho | Fire |
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Collab |
Attacker |
/ |
A |
S |
S |
Backline Phys DPS - has multiple instances, fixed damage, DoT - all fancy things every good attacker should have. Easy to see her replacing Aira vs gimmicky bosses, but in general Aira is better. Mainly MT but ST usage is also possible. Has built-in invulnerability. |
|
| GPErika | Wind |
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Collab |
Debuffer |
/ |
A |
S |
S |
Pure Phys Def shred + some Atk debuff. Her action loop is quite restricting, not guaranteed to see use in Wind Phys, if boss Def isn't very high. |
|
| VRiri | Light |
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Limited |
Breaker |
/ |
S |
S |
S |
Strong DPS + DoT, self buffs and Def shred. Most likely will be used only in teams with VQuria and VPrecia. |
|
| VQuria | Light |
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Limited |
Tank |
B |
S |
S |
S |
The only Valkyrie who is really strong on her own, strong Light Mage tank with DoT. Provides heals, debuffs and some shred. Still works the best in full Valkyrie team. |
|
| VPrecia | Light |
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Limited |
Buffer |
/ |
S |
S |
S |
Strong Buffs: MAtk + MCrit buffs, crit damage amplification, TP. Also provides same DoT as VRiri and VQuria, most likely will be used in teams with them. |
|
| WDSheffy | Dark |
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Prifes |
Attacker |
/ |
S |
SS |
S |
Pure Dark Phys DPS. Lots and lots of self buffs, stacks, TP. Most likely replaces any ST and MT DPS released prior. |
|
| SLouise | Water |
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Limited |
Buffer |
/ |
S |
S |
S |
New source of Harmony buff for Water Mage teams. Comes with extra offsensive and defensive buffs. Also good DPS and shred. |
|
| PKyaru | Dark |
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Prifes |
Breaker |
S |
S |
SS |
S |
Strong magic ST DPS. Came back after CB dmg cap raise. |
|
| AnneGrea | Fire |
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Prifes |
Attacker |
B |
A |
S |
S |
Magic buffer and DPS, 2x instances on UB. Got a lot of damage and TP support from UE1, the strongest Fire Mage DPS right now. |
|
| PSheffy | Water |
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Prifes |
Breaker |
A |
S |
SS |
S |
The strongest ST water phys DPS. A lot of other good water units are limited, so make sure to get PSheffy from prifes. |
|
| Hiyori | Fire |
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Permanent |
Attacker |
C |
A |
A |
A |
Physical DPS, usable both for single-target and AOE. After SP UE gets fat self buffs, speed and TP. |
|
| Yui | Light |
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Permanent |
Healer |
B |
B |
A |
A |
Speed buff, healer and support providing physical resistance. After SP UE gets a lot more DEF and ATK buffs, making her a decent pick for general PvE. |
|
| Misogi | Fire |
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Permanent |
Jammer |
C |
C |
S |
A |
Was 2nd best vs Toughgeist boss once. Rarely useful vs some PvE stages. After SP UE gets huge increase of all her debuffs and DPS. |
|
| Rino | Fire |
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Permanent |
Attacker |
S |
C |
C |
A |
Huge PvP phys nuke with UE2. Rarely optimal in CB vs Toughgeist boss. |
|
| Hatsune | Light |
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Permanent |
Breaker |
S |
/ |
A |
A |
AOE magic, anti-physical. After SP UE even more anti-phys, also gets big DPS bonus. |
|
| Nanaka | Dark |
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Permanent |
Breaker |
S |
/ |
/ |
A |
Can be highly effective in top PvP for targeting purposes, but will not work well generically otherwise. |
|
| Io | Dark |
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Permanent |
Jammer |
S |
/ |
/ |
A |
Magic disruptor with global charm and AOE TP drain. After SP UE gets more DPS and debuffs. Still a great pick for PvP. |
|
| Suzume | Wind |
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Permanent |
Debuffer |
/ |
B |
S |
A |
AOE PDEF shred, MDPS, light heal support. |
|
| Saren | Fire |
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Permanent |
Booster |
A |
B |
B |
A |
AOE DPS, Attack buff and TP charge. After SP UE she gets giga buffs and TP battery if Akino is in the same team. |
|
| Nozomi | Light |
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Permanent |
Tank |
B |
/ |
A |
A |
Good defensive tank for new players - stun, taunt, and party barrier. Very easy to farm from dungeon. If you are missing better tanks (Violet) - recommended as the second 6★ after Yukari. |
|
| Akino | Fire |
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Permanent |
Tank |
A |
B |
B |
A |
Burst damage and offtank with light healing, self-sustain and taunt. After SP UE gets giga buffs, damage, and shred if Saren is in the same team. |
|
| Kyouka | Water |
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Permanent |
Attacker |
S |
A |
A |
A |
Standard magic DPS with good position and stallbreaking power. After SP UE gets more buffs, DPS, and her attacks become both ST and MT. |
|
| Aoi | Wind |
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Permanent |
Jammer |
A |
B |
A |
A |
Physical damage with poison. Unreasonably tanky for an attacker with an extremely safe position. Can survive threats while having stallbreaking power. After SP UE gets more DoT and some positional benefits if she's the only backline unit in team. |
|
| Misaki | Dark |
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Permanent |
Jammer |
S |
/ |
B |
A |
Global curse on UB that also charms if enemies are already cursed. Speedruns bad teams in BA to save you IRL time. |
|
| Muimi | Fire |
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Prifes |
Attacker |
B |
A |
A |
A |
AOE (but not restricted to AOE only) physical DPS. CC immunity. After SP UE gets more bulk, damage, and self TP. |
|
| Arisa | Wind |
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Permanent |
Attacker |
/ |
A |
A |
A |
Backline pure damage, UB does increased damage the more it is used. After SP UE gets even more TP, DPS, and better skill loop. UB UB UB pew pew. |
|
| Sheffy | Water |
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Permanent |
Breaker |
/ |
A |
A |
A |
Physical damage, PDEF shred and support. After SP UE gets a lot more self buffs, TP, and DPS. |
|
| SSuzume | Water |
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Limited |
Buffer |
A |
/ |
A |
A |
Anti-magic stall support with good position. After SP UE gets a lot more defensive and some offensive buffs. |
|
| STamaki | Water |
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Limited |
Attacker |
/ |
S |
A |
A |
Phys DPS and TP drain. Used in famous Water 4-10 RNG clear. After SP UE gets a lot more DPS, better skill loop and self charge. |
|
| HShinobu | Fire |
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Limited |
Attacker |
A |
A |
A |
A |
With UE2 - AOE physical dps, snipes lowest HP enemy with UB. Good vs Toughgeist boss in CB. After SP UE gets PvP/PvE niche as summons destroyer. |
|
| HMisaki | Dark |
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Limited |
Buffer |
A |
B |
A |
A |
Action 1 magic barrier that's faster than Kasumi pos1 and MGKasumi even as pos5 with range to reach most midline units. Can't stop MGKasumi after she got UE2. SP UE grants her rather small buff to her DPS and buffs, still can't stop MGKasumi. |
|
| XAyane | Water |
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Limited |
Attacker |
/ |
S |
A |
A |
The highest damage cap in the game WR holder. https://www.youtube.com/watch?v=KW3EzgU5i7I
Used for some blitz hits in CB, PSheffy mostly replaced her for regular hits. After SP UE - loses her infinite loop potential (RIP), but she gets overall buff to her DPS, and is still usable for tier B/C hits in CB. |
|
| Anne | Light |
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Permanent |
Booster |
/ |
A |
A |
A |
Last Prifes I pulled one copy of Anne and one copy of Grea but it was not quite the same as Anne&Grea. After SP UE summons Grea, overall more dps, buffs, better speed increase. |
|
| Grea | Fire |
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Permanent |
Attacker |
/ |
A |
A |
A |
Extreme budget P. Yui. Has very brief invulnerability but this has never been particularly useful. After SP UE - summons Anne, big damage output increase. |
|
| TSAoi | Wind |
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Permanent |
Debuffer |
/ |
B |
A |
A |
Modern backline physical shredder. |
|
| Luna | Dark |
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Permanent |
Booster |
S |
A |
B |
A |
TP injector for PvP or overtime CB hits. |
|
| XChristina | Water |
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Limited |
Buffer |
/ |
A |
A |
A |
Gives normal Christina and AChristina TP from bond stats. After UE2 - insane dps and speed buff. |
|
| NYKyaru | Dark |
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Limited |
Attacker |
/ |
B |
A |
A |
Magic DPS with barrier that can quickly scale to dmg cap. Inferior to modern multi-instance DPS in CB, but can still good in general PvE with higher log barrier. After UE2: gimmicky DPS who charges for the entire fight to cast x10 UB during last seconds - helps her damage output, still worse than modern DPS. |
|
| Shiburin | Water |
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Collab |
Tank |
/ |
B |
A |
A |
Taunt and light MDEF shred. Strong CC for PvP, strong Damage Received debuff for PvE after UE2. |
|
| Mio | Fire |
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Collab |
Attacker |
/ |
A |
A |
A |
From Walmart Misora to one of the strongest Fire Mages after UE2. XLyrael should still be better vs high defense bosses. |
|
| SRuka | Water |
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Limited |
Attacker |
/ |
B |
A |
A |
With UE2 - strong MT DPS for Water element. |
|
| SNanaka | Water |
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Permanent |
Debuffer |
/ |
/ |
A |
A |
AOE magic shred support. Sometimes useful for Deep Quest. Stronger MT after UE2. |
|
| SHatsune | Water |
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Limited |
Attacker |
S |
C |
B |
A |
Action 1 all-in global nuke and hope it instantly kills the enemy attackers. Falls asleep after UB but this is not an issue on defense. |
|
| AYori | Light |
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Permanent |
Tank |
C |
B |
S |
A |
Taunt-granting subtank/support with light heals, TP drain, and crit support. Better with UE2, nothing game-changing tho. |
|
| HTsumugi | Dark |
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Limited |
Tank |
B |
A |
A |
A |
Anti-physical tank with taunt, cripples the strongest enemy physical unit on UB. Useful in PvE when taunt is required. Much better with UE2 - still worse than Violet. |
|
| NYMuimi | Fire |
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Welfare |
Attacker |
S |
/ |
/ |
A |
Variable position physical offensive unit. Rima but more aggressive, with a knockback and positioned slightly farther back. Comes with a short opening invulnerability. |
|
| CKokkoro | Wind |
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Limited |
Attacker |
/ |
A |
A |
A |
Midline DPS, too weak to see use. After UE2 - solid DPS with fixed damage, with chances to be used in CB. |
|
| WMifuyu | Fire |
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Permanent |
Attacker |
/ |
/ |
S |
A |
Physical damage with 90s stacking defense buff. Actually good for dungeon EX7. With UE2: better for DQ mob stages. |
|
| OMitsuki | Dark |
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Permanent |
Jammer |
A |
/ |
/ |
A |
Midline AOE curse damage with stun on lowest HP% enemy. Excellent utility, opening stun targeting 2 from back is one of the most powerful tools in arena. |
|
| OYuki | Light |
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Permanent |
Booster |
B |
B |
A |
A |
Magic support that does basically everything. Often outclassed by modern supports in CB. Decent in PvP. |
|
| Creditta | Light |
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Limited |
Breaker |
B |
B |
S |
A |
UB shreds proportional to enemy count. Comes with opening permanent shred as well as an HP/TP + phys barrier skill. Often used in phys AOE teams. |
|
| Ranpha | Dark |
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Prifes |
Debuffer |
B |
B |
S |
A |
AOE magic shredder with summon that does decent damage. 180s stacking crit damage multiplier and magic buffs. Much stronger after UE - modern ST and MT DPS. |
|
| Nea | Water |
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Limited |
Jammer |
S |
S |
A |
A |
Defensive AOE physical unit with invulnerability and stun, slight anti-physical. With 6★ upgrade she gets to summon slimes that shred, debuff boss, and buff allies. Might have a chance in PvE content now. |
|
| NYHomare | Fire |
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Limited |
Breaker |
A |
B |
S |
A |
In PvP supports SHatsune nuke. In deep quest together with Anemone clears all early stages. Sometimes used for CB MT. |
|
| CTamaki | Wind |
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Permanent |
Attacker |
B |
B |
A |
A |
Phys AOE, TP recovery and healing. |
|
| RShiori | Wind |
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Permanent |
Debuffer |
/ |
B |
A |
A |
Backline DPS and shred with self buffs. |
|
| WDjeeta | Dark |
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Limited |
Buffer |
/ |
A |
A |
A |
Mage support + DPS, does everything but speed buff. Can be used in most Dark mage teams, but ANeneka is usually better, if you have to choose 1. |
|
| Vikala | Dark |
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Limited |
Buffer |
/ |
B |
A |
A |
Team buffs + field TP + invul on UB. |
|
| FPrecia | Dark |
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Permanent |
Buffer |
A |
B |
S |
A |
Good DPS + buffs + TP + bind (for PvP) + flight mode can avoid AOE. In CB often used with FRiri and FQuria. |
|
| Croche | Light |
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Prifes |
Attacker |
/ |
B |
A |
A |
Physical AOE DPS for Light. Better with UE, but has strong competition. |
|
| Lyrael | Light |
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Prifes |
Buffer |
/ |
B |
A |
A |
DPS + buffer + def shred, comes with free 10% more damage for all magic units in team. |
|
| Lind | Fire |
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Permanent |
Buffer |
/ |
A |
A |
A |
Buffer subtank for fire mages with not the best position. |
|
| CoMakoto | Dark |
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Limited |
Breaker |
/ |
B |
A |
A |
Single-target phys DPS, self TP, PDEF shred. UE didn't improve her chances against AChristina. |
|
| CoEriko | Dark |
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Permanent |
Buffer |
B |
B |
A |
A |
Strong team buff numbers with good damage. Counters Nebbia in PvP. UE didn't change much. |
|
| Yamato | Dark |
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Limited |
Tank |
/ |
A |
A |
A |
Dark MT Phys tank. Good AOE PDPS, better with Medusa. UE buff wasn't enough to beat Violet |
|
| SpSuzume | Wind |
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Permanent |
Debuffer |
/ |
A |
A |
A |
Dedicated MDEF shred mage. Mainly ST damage but her MDEF shred skills are AOE. UE did not change much, still a decent unit for Wind DQ. |
|
| SMisora | Wind |
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Limited |
Breaker |
/ |
A |
A |
A |
Mage DPS + MDEF shred with team TP and Barrier. Not the best unit but decent on-element. |
|
| SHomare | Dark |
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Permanent |
Breaker |
/ |
A |
A |
A |
Replacement for Homare UE. Good vs single target and multi target. Own UE doesn't change much. Now herself is replaced with KKyaru. |
|
| Iroha | Light |
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Permanent |
Attacker |
/ |
A |
S |
A |
Hits very hard but slow - good synergy with PAoi and GGTsumugi. On par with LLTrio as Phys ST DPS. |
|
| XLyrael | Fire |
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Limited |
Breaker |
S |
A |
A |
A |
One of the strongest ST Mage DPS. Not as good off-element in CB after the ele bonus update. Used together with SMaho/Mio/AnneGrea in mage teams on-element. Small damage increase after UE. |
|
| XIo | Light |
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Permanent |
Debuffer |
/ |
B |
A |
A |
Light mage support that comes with MDEF buff + MATK down. Kit is decent on paper, but lacking synergy on-element. Good UE buff - but probably still not enough to beat competition. |
|
| GGTsumugi | Light |
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Limited |
Buffer |
B |
A |
S |
A |
Gigabuffs your highest phys attack unit - TP, PAtk buff, stackable 50% speed buff. Auto include in light teams. Likely sees use in OT teams. |
|
| Kanon | Fire |
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Limited |
Breaker |
/ |
A |
S |
A |
DPS+Tank in 1. Requires very strong tree to be able to tank though. If she gets hit by enemies a lot - changes skill loop to deal more damage. Strong performance in manual teams. |
|
| SaHiyori | Dark |
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Permanent |
Booster |
/ |
A |
S |
A |
Insanely strong buffs and TP, but she only gives them to Dark allies. Very limited usage. |
|
| Satsuki | Dark |
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Limited |
Attacker |
/ |
B |
A |
A |
Strongest ST Dark Phys DPS with Curse DoT. Beats AChristina on bosses who have DoT weakness, otherwise easily replaceable. Trivialized Dark 9-10 DQ boss. |
|
| Sakura | Dark |
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Collab |
Buffer |
/ |
B |
A |
A |
A Unique Dark Phys MT unit who can use UB only once. Has built-in revive (auto used after UB). Has good buffs and damage, but limited to MT usage. |
|
| XMisora | Water |
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Limited |
Buffer |
/ |
A |
S |
A |
Buffer and DPS for Water Mage MT teams. Not too useful vs ST due to her skills. |
|
| XYui | Fire |
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Limited |
Tank |
/ |
S |
A |
A |
Fire Mage Tank, finally replacing OKuuka. Provides less offensive utility compared to Lind, but defense buffs are unmatched. |
|
| SNinon | Water |
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Permanent |
Jammer |
S |
A |
S |
A |
Magic MT DPS + some CC. Could be useful in PvP, but she doesn't have ST potential as other MT units this year, which lowers her priority. Also she has a Jammer role, so she can't benefit from a strong role buff as Attacker/Breaker would. |
|
| SisKasumi | Light |
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Limited |
Breaker |
/ |
A |
A |
A |
MDEF shred for light mage teams with TP debuffs. Strong vs bosses who can be TP-drained, otherwise has a tough competition with DPMaho, Neneka, etc. |
|
| NYRino | Light |
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Limited |
Buffer |
/ |
A |
S |
A |
Solid buffer for Light Mage MT teams. Additionally deals a lot of damage herself. |
|
| SCreditta | Fire |
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Limited |
Buffer |
/ |
A |
A |
A |
Solid buffer to start building Fire Mage MT team. Pretty good Atk buffs. Unique debuffs nullification skill. |
|
| SFubuki | Dark |
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Limited |
Breaker |
/ |
A |
A |
A |
Dark Phys MT DPS with DoT and debuffs. Takes Medusa's slot, but might lose to WDWurm next month in general usefullness. |
|
| SVampy | Water |
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Permanent |
Breaker |
/ |
A |
A |
A |
Mostly a Water version of the base Vampy6. ST DPS + TP drain and some buffs. Will see use if boss is drainable, otherwise has competition. |
|
| LLTrio | Light |
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Prifes |
Breaker |
/ |
B |
A |
A |
With UE - one of the strongest ST Light Phys DPS. |
|
| Rei | Wind |
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Permanent |
Breaker |
/ |
C |
B |
B |
Generic physical damage and shred. UE2 gave her huge DPS boost and CC immunity. |
|
| Kasumi | Light |
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Permanent |
Debuffer |
B |
/ |
A |
B |
If Pos1 in PvP, her stun lets her turn 1 AOE stun everyone. Works starting from 3★, 6★ adds more damage. Insane amounts of MDEF shred for PvE. After SP UE gets more DPS, better skill loop, and better debuffs. |
|
| Mimi | Wind |
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Permanent |
Attacker |
/ |
/ |
A |
B |
Wind AOE Phys DPS. After SP UE gets self TP and a lot more DPS, and self buffs. |
|
| Kurumi | Wind |
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Permanent |
Tank |
B |
/ |
B |
B |
Utility tank - defensive buffs, AOE stun. After SP UE gets more defensive and offensive buffs, more DPS, and better position. |
|
| Ayane | Wind |
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Permanent |
Jammer |
B |
/ |
B |
B |
Tanky disruptor that sends enemy frontline flying. After SP UE gets a lot of DPS, better position, self TP. |
|
| Rin | Wind |
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Permanent |
Healer |
B |
/ |
B |
B |
Physical offensive support with magic resistance. |
|
| Eriko | Dark |
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Permanent |
Attacker |
/ |
/ |
B |
B |
Phys DPS, UB bypasses log barrier and has crit damage amp. AChristina/WDSheffy replaced her. |
|
| Shinobu | Dark |
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Permanent |
Breaker |
B |
/ |
B |
B |
PvP AOE phys DPS, good position, range, damage and shred (for year 2022). |
|
| Tomo | Wind |
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Permanent |
Booster |
/ |
/ |
B |
B |
Wind Phys AOE DPS. After SP UE gets much more DPS, and better skill loop. |
|
| Shiori | Wind |
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Permanent |
Breaker |
B |
B |
B |
B |
Outdated ST wind phys DPS. Can hit up to 2 targets on UB. Mostly replaced by SQuria and Shinatsu. |
|
| Makoto | Dark |
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Permanent |
Debuffer |
/ |
/ |
B |
B |
Very high PDef shred + some DPS. |
|
| Tamaki | Dark |
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Permanent |
Breaker |
B |
B |
B |
B |
Anti-magic physical sniper. Sometimes useful in CB vs cloud. |
|
| Shizuru | Light |
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Permanent |
Tank |
B |
/ |
B |
B |
Anti-physical support tank with healing. |
|
| Ruka | Water |
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Permanent |
Tank |
/ |
C |
B |
B |
Strong shred and tank with taunt and push. |
|
| Labyrista | Light |
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Prifes |
Booster |
/ |
C |
B |
B |
Phys speed buff + Phys support. Loses to SAnemone and BNefi. |
|
| Kaiser | Dark |
![]() |
Extra |
Debuffer |
B |
/ |
B |
B |
Clears barriers, decent global AOE damage. |
|
| Christina | Fire |
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Prifes |
Breaker |
B |
B |
A |
B |
Strong ST Fire Phys DPS. Solos the most of the main quest stages (PAoi is better now). Invulnerability, shred, DPS, penetrates fixed armor. |
|
| SKyaru | Water |
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Limited |
Breaker |
/ |
B |
A |
B |
Backline magic DPS and shredder. UB can bypass log barrier. Decent DPS+shred after UE2. |
|
| SMifuyu | Water |
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Welfare |
Attacker |
C |
/ |
B |
B |
AOE Phys DPS. Victim of first UE2 being too weak. Somewhat fixed after SP UE, providing more range, DPS, and self TP. Can be good in water DQ if you are missing all lims. Takes long to farm though. |
|
| HMiyako | Dark |
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Welfare |
Debuffer |
S |
C |
C |
B |
TP drain and disruptor that targets backmost enemy. |
|
| VEriko | Fire |
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Welfare |
Attacker |
B |
/ |
/ |
B |
Stone age phys DPS. UE2 gives invul and TP, but still not enough to be useful. |
|
| VShizuru | Fire |
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Limited |
Healer |
/ |
B |
B |
B |
Provides a lot of TP, PATK buffs, heals. Powercrept by Houou in Phys teams, still solid as a Mage team tank, loses to XYui in pure bulk though. |
|
| Rem | Water |
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Collab |
Jammer |
A |
/ |
/ |
B |
First action AOE stun, good for getting the first move in fights and disrupting enemy openings. Better with 6★ |
|
| Ram | Wind |
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Collab |
Jammer |
A |
/ |
/ |
B |
Disruptor with global stun and a skill that forces a miss from the highest PATK enemy. Better with 6★ |
|
| Emilia | Fire |
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Collab |
Healer |
B |
/ |
B |
B |
With 6★ - decent fire mage support + some DPS. |
|
| SSuzuna | Water |
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Limited |
Attacker |
/ |
/ |
B |
B |
UE2 was so strong devs decided to counter her in every content. |
|
| SIo | Water |
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Welfare |
Healer |
A |
/ |
B |
B |
We have SHatsune at home |
|
| SKaori | Water |
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Welfare |
Attacker |
/ |
/ |
B |
B |
With UE2 she provides good physical AOE DPS + speed buff. |
|
| SMaho | Fire |
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Limited |
Breaker |
/ |
B |
B |
B |
4 dmg instances on UB. Used to be teammates with SAmeth+Ameth, but XLyrael is too strong to not include. |
|
| Yuni | Light |
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Permanent |
Buffer |
B |
/ |
/ |
B |
Physical offensive support. Provides strong physical buffs to damage and crit, as well as light TP support and magic shield. |
|
| HKyouka | Fire |
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Limited |
Buffer |
/ |
/ |
B |
B |
Decent magic support with speed buff. Powercrept by ACroche. |
|
| HMisogi | Fire |
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Welfare |
Attacker |
C |
/ |
B |
B |
Low and delayed AOE physical damage; her UB takes time to explode, but you won't have to worry about that because she'll probably die before casting it at all. |
|
| HMimi | Fire |
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Permanent |
Buffer |
/ |
/ |
B |
B |
With UE2 she's back to be decent AOE physical damage/support. |
|
| MGShiori | Light |
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Welfare |
Buffer |
B |
/ |
/ |
B |
Poverty Yuni. Big but slow PvP nuke after UE2. |
|
| RRin | Wind |
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Permanent |
Breaker |
A |
/ |
/ |
B |
Frontloaded AOE physical shred and first action burst. |
|
| SJun | Fire |
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Permanent |
Jammer |
/ |
B |
B |
B |
Mediocre physical damage with burn DoT. Started to see rare use with Cygames trying to push DoT meta. |
|
| XAkino | Light |
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Limited |
Attacker |
/ |
B |
B |
B |
Strong Phys DPS after UE2, around Iroha and LLTrio level. |
|
| XSaren | Light |
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Permanent |
Tank |
C |
B |
B |
B |
Tank with invulnerability and multi target damage after UE2. Decent for a shop unit. |
|
| NYNeneka | Wind |
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Limited |
Buffer |
B |
/ |
B |
B |
Broken magic support, forever strongest and the most difficult one to use. Devs are constantly trying to not let her break the game with varying degrees of success. |
|
| CYui | Wind |
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Welfare |
Healer |
/ |
B |
B |
B |
TP and physical damage support and healer. After UE2 - even more defensive buffs + TP + attack buffs. |
|
| SFYuni | Wind |
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Permanent |
Booster |
/ |
B |
B |
B |
Dedicated offensive buffer/support with speed. |
|
| SEriko | Water |
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Limited |
Debuffer |
/ |
B |
B |
B |
Homescreen meta. After UE2 got good dmg, DoT and shred. Powercrept by WShiori and Rurui |
|
| SShizuru | Water |
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Permanent |
Tank |
/ |
/ |
B |
B |
Offensive oriented tank scaling of defense buffs. Rare CB use. Better everything after UE2 |
|
| SNozomi | Water |
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Limited |
Booster |
/ |
/ |
B |
B |
TP and physical crit damage %, atk, defense buffs to keep you alive. Good physical support all around, outclassed by SRiri and WChieru. |
|
| SChika | Water |
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Permanent |
Healer |
B |
/ |
/ |
B |
Defensive support with dual barrier on UB. Action 1 is a 1000TP self charge alongside a magic barrier that blocks basically all magic CC. |
|
| NIo | Dark |
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Permanent |
Jammer |
C |
B |
B |
B |
Heal support, light TP drain/disruption, AOE MDPS. |
|
| XMiyako | Water |
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Limited |
Booster |
/ |
B |
B |
B |
Generic phys shred/TP, buffs a field around her. |
|
| NShizuru | Dark |
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Limited |
Tank |
B |
B |
B |
B |
Turn 1 AoE barrier for units around her that prevents CC 3x. Post-UE actually good PvP unit, with niche PvE uses. |
|
| NYSheffy | Light |
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Limited |
Buffer |
/ |
B |
B |
B |
Generic AOE physical support with TP buff. |
|
| NYIllya | Dark |
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Limited |
Attacker |
/ |
B |
B |
B |
HP buffs from element tree strengthened her to the point when devs are not allowing to use her in CB. |
|
| OKyaru | Light |
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Limited |
Jammer |
A |
/ |
B |
B |
Decent PvP unit, but not a must have. |
|
| StKurumi | Light |
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Permanent |
Buffer |
A |
/ |
B |
B |
Physical buffer with physical barrier, light TP support. Scales with her HP. |
|
| SYui | Water |
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Permanent |
Healer |
/ |
B |
B |
B |
Defensive oriented 180s subtank/buffer with dual barrier. |
|
| SMisogi | Fire |
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Welfare |
Jammer |
A |
/ |
/ |
B |
2nd fastest stun in the game with an excellent disruption UB that can assist stallbreaking, as well as AOE TP drain. |
|
| SMimi | Water |
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Limited |
Breaker |
/ |
B |
B |
B |
Multi-target phys shred, PATK down and damage. Basically Creditta but angrier. Only works vs MT bosses. |
|
| HRin | Dark |
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Welfare |
Jammer |
A |
/ |
/ |
B |
Anti-magic killer, will often oneshot enemy mage at the start of the fight. |
|
| HNanaka | Fire |
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Permanent |
Jammer |
B |
/ |
C |
B |
Anti-heal, good position behind Kasumi. |
|
| XAkari | Wind |
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Limited |
Buffer |
/ |
/ |
B |
B |
Similar to Anne&Grea, but gives more atk to your other teammates instead. |
|
| XYori | Wind |
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Welfare |
Booster |
A |
B |
B |
B |
Magic buffer and shredder who feeds TP and speed buffs the closest unit to herself. |
|
| XJun | Light |
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Permanent |
Tank |
/ |
/ |
B |
B |
Tank and support. Has range restriction but often a go-to PvE tank if you need one. |
|
| LKaya | Light |
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Welfare |
Attacker |
B |
/ |
B |
B |
AOE DPS for baby PvP. |
|
| LMuimi | Light |
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Limited |
Breaker |
/ |
/ |
B |
B |
Greedy physical DPS with shred. |
|
| FQuria | Dark |
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Permanent |
Tank |
B |
B |
B |
B |
Can take damage for another unit, protects from CC. Def shred, flight mode. In CB often used with FRiri and FPrecia. |
|
| CIllya | Wind |
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Limited |
Booster |
/ |
B |
B |
B |
Speed buffer and team buffer, also does damage. |
|
| SNeneka | Water |
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Limited |
Booster |
B |
B |
B |
B |
Another busted Neneka alt, who would've known.
Has a lot of things, notably phys barrier + healing + team buffing + dmg. |
|
| SaSaren | Fire |
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Limited |
Buffer |
/ |
B |
B |
B |
Phys support with a lot of TP and physical barrier. Much stronger with Houou. Generates a lot of stacks for WChieru. |
|
| SaRuka | Water |
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Permanent |
Tank |
/ |
/ |
B |
B |
Phys tank with TP steal and shred. |
|
| XPeco | Water |
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Limited |
Tank |
A |
/ |
B |
B |
Midline Water tank for magic teams. Good survivability and def buffs. |
|
| XCreditta | Light |
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Permanent |
Debuffer |
/ |
B |
B |
B |
ST backline PDEF shred with some dmg. Very rarely used. |
|
| NYHatsune | Light |
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Limited |
Breaker |
/ |
B |
B |
B |
Huge dmg and buff numbers when she's hitting a physical unit, comes with phys atk down + phys team barrier. |
|
| AHiyori | Fire |
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Limited |
Booster |
/ |
B |
B |
B |
Has a lot of PATK down on UB and S1, with skill that grants TP buff to allies. Other Fire Phys team units are just too strong to include AHiyori nowadays. |
|
| AYui | Light |
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Limited |
Buffer |
A |
B |
B |
B |
Action 1 barrier, UB deals a lot of damage, if ally has barrier already, she applies even more buff including TP. Got 55% speed buff on UE, possibly more use now. |
|
| WChloe | Water |
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Permanent |
Breaker |
/ |
B |
B |
B |
Dedicated Water PDef shred. Useful when boss has too much def. Doesn't see much use after SRiri+WChieru release. Stronger with UE, but likely it's not enough. |
|
| SpKyouka | Wind |
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Limited |
Attacker |
/ |
B |
B |
B |
Pure MDPS unit, midline position. Used only on-element, but even then not always BiS. UE did not help her. |
|
| SNea | Fire |
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Permanent |
Tank |
/ |
B |
B |
B |
Fire tank with def down and atk down. Frequent on-element use, when Phiyori/Chris can't tank the boss. Powercrept by IViolet and APecorine. |
|
| SRem | Light |
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Collab |
Attacker |
/ |
/ |
B |
B |
Physical subtank, does not offer any team buff / utility and instead goes ham in damage becoming a selfish DPS instead. Huge DPS increase after UE. |
|
| NYMonika | Light |
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Welfare |
Breaker |
/ |
B |
B |
B |
Good welfare unit. Shred + ST/MT DPS numbers. Small buff from UE. |
|
| CChika | Wind |
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Permanent |
Buffer |
/ |
B |
B |
B |
Buffs + TP herself and 1 nearest ally. Supposed to be used with CRanpha. Not as good vs single target bosses. |
|
| Naana | Fire |
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Permanent |
Buffer |
/ |
B |
B |
B |
Fire Phys Buffer, powers up closest unit (Kanon most of the time) and gives them taunt. Great vs high dmg+cc bosses. |
|
| PRei | Wind |
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Prifes |
Attacker |
A |
/ |
B |
B |
AOE phys DPS. Scales with number of opposing targets. Apparently still useful after new ele bonus in Wind MT teams. |
|
| PKokkoro | Wind |
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Prifes |
Healer |
B |
B |
B |
B |
Subtank support with a lot of offensive buffs. Buffs more than Anemone. |
|
| AkiSaren | Fire |
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Prifes |
Buffer |
C |
C |
B |
B |
Physical DPS and support, UB is stronger based on self remaining HP. UE makes her relevant again. |
|
| ShizuRino | Light |
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Prifes |
Tank |
S |
/ |
B |
B |
Midline tank, comes with DPS and buffing. |
|
| Kuuka | Dark |
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Permanent |
Tank |
/ |
C |
B |
C |
A solid and accessible anti-magic tank with taunt. Outclassed by NYRei. Sometimes useful in PvE when taunt is required. |
|
| Jun | Fire |
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Permanent |
Tank |
/ |
/ |
C |
C |
Tank with AOE speed field. |
|
| Monika | Wind |
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Permanent |
Booster |
C |
/ |
C |
C |
Earliest speed boost in the game with AOE stun on UB. |
|
| XKurumi | Water |
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Welfare |
Buffer |
C |
/ |
/ |
C |
Similar to regular Kurumi but with more of an emphasis on physical defense on her skills. |
|
| NYYui | Light |
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Limited |
Healer |
/ |
/ |
C |
C |
After AYui UE we finally got a new speed buff for light element. Stronger when paired with NYSaren. Powercrept by SAnemone. |
|
| OKuuka | Fire |
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Permanent |
Tank |
/ |
C |
C |
C |
Decent on-element tank for mage teams in case tank usage is forced. Powercrept by XYui. |
|
| NYSuzume | Light |
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Welfare |
Healer |
C |
/ |
C |
C |
Healing, speed buff, barrier, AOE knockback on backline. Most often used for EX7 dungeon. A bit better for PvP after UE2, but overall not a big improvement. |
|
| WAyumi | Wind |
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Welfare |
Jammer |
C |
/ |
C |
C |
Anti-physical disruptor with slow, stuns the strongest enemy physical attacker. Mostly useful as a speed buff in PvE. |
|
| SKasumi | Water |
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Permanent |
Debuffer |
/ |
/ |
C |
C |
Magic support with good shred. Mostly replaced by Sono. |
|
| SFChloe | Wind |
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Permanent |
Debuffer |
/ |
C |
C |
C |
Phys shred and damage. Blitz duty. |
|
| TTInori | Fire |
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Permanent |
Buffer |
/ |
C |
/ |
C |
HP dependent team buffer with some damage and shred. Low tier CB hits. |
|
| TTKaya | Wind |
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Permanent |
Attacker |
/ |
/ |
C |
C |
Punches really fast but that just makes her another mediocre pure damage unit. Theoretically she might be broken in the year 2040, but we are not there yet.
Looks like it's 2040 - was used in Wind Abyss once. |
|
| STsumugi | Water |
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Welfare |
Jammer |
B |
/ |
/ |
C |
Stun support that drags the highest attack or magic attack opponent to herself at the start of the fight. Stopped by almost every common disruption. |
|
| HSuzuna | Dark |
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Permanent |
Jammer |
B |
/ |
/ |
C |
Anti-physical disruptor. Drains TP and charms from a safe position, has solid damage. |
|
| Karin | Wind |
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Extra |
Booster |
B |
C |
C |
C |
Crit damage buff, party dual barrier, global knockback, 20% atk/def buff, stackable speed buff. Sounds strong, but still kinda outdated. Waiting for her UE. |
|
| NKuuka | Dark |
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Permanent |
Tank |
/ |
C |
C |
C |
Supports your magic damage while still filling the tank role, not as good after we got Violet. |
|
| XRino | Light |
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Permanent |
Buffer |
/ |
/ |
B |
C |
Comforts you from homescreen if you are alone on Christmas day, does not comfort you in combat if you are struggling with Princess Connect. |
|
| OPecorine | Light |
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Limited |
Buffer |
/ |
C |
C |
C |
Physical subtank/support and DPS whose skills change if the target is below 50% HP. Makes you hate your clan in CB. |
|
| StMisaki | Dark |
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Permanent |
Buffer |
C |
C |
C |
C |
Magic buffer with magic barrier. Mostly used if you need to block Kasumi tank. Can't block MGKasumi after she got UE2. |
|
| PTInori | Dark |
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Permanent |
Attacker |
C |
C |
C |
C |
Does decent ST damage if boss has no AOE to actually hit her. |
|
| PiAnna | Water |
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Permanent |
Breaker |
/ |
/ |
C |
C |
Pretty up there in AOE magic dps, comes with ATK down with her UE. We have modern MT DPS options now, mostly powercrept. |
|
| PiShinobu | Water |
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Permanent |
Debuffer |
/ |
C |
C |
C |
Provides a lot of PDEF shred, while also doing respectable damage. |
|
| CAoi | Wind |
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Welfare |
Attacker |
B |
/ |
/ |
C |
AOE phys, decent for baby PvP but still no real reason to use her over any other AOE phys. |
|
| SRei | Water |
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Limited |
Buffer |
/ |
C |
C |
C |
Physical DPS, buffs team around her, very high damage post-UE. |
|
| SKyouka | Water |
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Permanent |
Breaker |
/ |
C |
C |
C |
x3 instance MDPS. After ALabyrista release - no longer the best MDPS Water can offer, rip. |
|
| EMaho | Wind |
![]() |
Permanent |
Buffer |
/ |
C |
C |
C |
Magic AOE buffer and DPS. |
|
| EAyane | Wind |
![]() |
Permanent |
Buffer |
/ |
C |
C |
C |
Phys AOE, buffer. |
|
| HTomo | Fire |
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Limited |
Buffer |
/ |
C |
C |
C |
Dedicated physical buffer. |
|
| WChristina | Wind |
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Limited |
Attacker |
B |
/ |
/ |
C |
AOE PDPS for PvP, comes with phys invulnerability. Sees rare tech use. |
|
| WMatsuri | Fire |
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Permanent |
Tank |
/ |
/ |
C |
C |
Tank that buffs phys team, does more dmg on low HP. |
|
| NYMisato | Light |
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Limited |
Healer |
B |
C |
C |
C |
Phys TP support, light buff support, mdef buff. |
|
| CMonika | Wind |
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Permanent |
Debuffer |
C |
/ |
C |
C |
Extremely large buff that disappears if you get hit. For blitz/overtime CB hits. |
|
| FRiri | Dark |
![]() |
Permanent |
Breaker |
/ |
C |
C |
C |
Good DPS + team buffs + flight mode can avoid AOE. In CB often used with FQuria and FPrecia. |
|
| CYuki | Wind |
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Permanent |
Buffer |
/ |
C |
C |
C |
Subtank MDPS for Wind teams with atk down debuff. Useless in 99% of content, strong vs DQ bosses. Was used to clear Wind 5-10 and almost cleared 7-10 before CRanpha. |
|
| SAkino | Fire |
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Welfare |
Buffer |
C |
/ |
C |
C |
Subtank, MT DPS. Does 3x damage to mages, can work in arena. Can be useful vs MT magic boss in CB. |
|
| SYukari | Water |
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Permanent |
Tank |
/ |
/ |
C |
C |
Tank + anti-magic barrier to allies. Tech usage. |
|
| SShinobu | Dark |
![]() |
Limited |
Debuffer |
/ |
/ |
C |
C |
Phys DPS, summons a skull that tanks for your team and comes with taunt + phys invul. |
|
| TSKyaru | Fire |
![]() |
Limited |
Booster |
C |
/ |
C |
C |
Speed buff, atk/def buffs. UB hits backline - good for PvP. Powercrept by ACroche. |
|
| TSSuzuna | Light |
![]() |
Permanent |
Buffer |
/ |
/ |
C |
C |
ST backline buff + DPS. Maybe her positioning will be useful some day. |
|
| NYKasumi | Fire |
![]() |
Limited |
Buffer |
B |
/ |
C |
C |
AOE magic team buffer. With UE improving her buffs she started to see use on ST bosses as well. |
|
| PHiyori | Fire |
![]() |
Prifes |
Debuffer |
/ |
C |
C |
C |
Damage and shred on UB. Everything Fire phys needs. |
|
| PPecorine | Light |
![]() |
Prifes |
Tank |
C |
C |
C |
C |
Off-tank that can revive after casting UB. Self-buffs a lot - useful vs some CB bosses with weird targeting. |
|
| Chieru | Wind |
![]() |
Permanent |
Attacker |
C |
H |
E |
E |
~run |
|
| Misato | Wind |
![]() |
Permanent |
Healer |
/ |
/ |
/ |
/ |
Magic healer and buffer, not impressive in either regard. |
|
| Kaori | Fire |
![]() |
Permanent |
Attacker |
/ |
/ |
/ |
/ |
There are better DPS units. |
|
| NYHiyori | Light |
![]() |
Limited |
Breaker |
/ |
/ |
/ |
/ |
Tanky light DPS, loses to SSheffy, NYKokkoro. |
|
| ONinon | Fire |
![]() |
Permanent |
Breaker |
/ |
/ |
/ |
/ |
Phys DPS with highest crit stat in game. Decent for EX7 dungeon. |
|
| SMakoto | Water |
![]() |
Limited |
Debuffer |
/ |
/ |
/ |
/ |
Better with UE2, still weaker than alternatives. Was optimal in abyss once. |
|
| Chloe | Dark |
![]() |
Permanent |
Debuffer |
/ |
/ |
/ |
/ |
6★ waiting room. |
|
| RMahiru | Wind |
![]() |
Permanent |
Jammer |
/ |
/ |
/ |
/ |
Midline disruptor with decent damage. Pushes your opponents around and confuses them. Way too squishy and easily interrupted in the current meta. |
|
| WRino | Wind |
![]() |
Permanent |
Attacker |
/ |
/ |
/ |
/ |
Gives normal Rino 90 crit from bond stories. |
|
| SAnna | Water |
![]() |
Welfare |
Debuffer |
/ |
/ |
/ |
/ |
Severely debuffs all other friendly mages on the field. |
|
| SMisato | Water |
![]() |
Welfare |
Healer |
/ |
/ |
/ |
/ |
Her event story was SS. |
|
| HRei | Dark |
![]() |
Permanent |
Debuffer |
/ |
/ |
/ |
/ |
Only does anything at all against multi-target enemies under 50% HP, and even then is severely powercrept. |
|
| HMatsuri | Dark |
![]() |
Welfare |
Attacker |
/ |
/ |
/ |
/ |
DPS that does not do D |
|
| MGMonika | Light |
![]() |
Permanent |
Buffer |
/ |
/ |
/ |
/ |
Midline shredder with buffs and heal. Powercrept by GGTsumugi. |
|
| MGTomo | Light |
![]() |
Permanent |
Attacker |
/ |
/ |
/ |
/ |
A warning against dyeing your hair blue. |
|
| XYukari | Light |
![]() |
Welfare |
Debuffer |
/ |
/ |
/ |
/ |
Anti-magic support with physical shred. |
|
| CLima | Light |
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Welfare |
Buffer |
/ |
/ |
/ |
/ |
Phys DPS, decently bulky. Too weak by modern standards. |
|
| CMakoto | Light |
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Permanent |
Buffer |
/ |
/ |
/ |
/ |
Generic physical support with speed. |
|
| SFChieru | Wind |
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Permanent |
Buffer |
/ |
/ |
/ |
/ |
Phys buffer #604 |
|
| WTamaki | Fire |
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Welfare |
Booster |
/ |
/ |
/ |
/ |
We have Djeeta at home |
|
| HKaori | Fire |
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Limited |
Attacker |
/ |
/ |
/ |
/ |
Stronger if the enemy is already low HP. Perhaps SS tier if your clan consistently trolls you by leaving all bosses low. |
|
| HNinon | Fire |
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Welfare |
Booster |
/ |
/ |
/ |
/ |
Walmart Nefi |
|
| XMahiru | Wind |
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Welfare |
Jammer |
/ |
/ |
/ |
/ |
Defensive phys TP support, used to be main Ayumi counter in PvP. |
|
| NYRuka | Water |
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Welfare |
Attacker |
/ |
/ |
/ |
/ |
Ok in a filler team for EX7 dungeon if you are missing units. |
|
| OLabyrista | Light |
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Welfare |
Buffer |
/ |
/ |
/ |
/ |
Generic phys support with decent MT damage. |
|
| PTAyumi | Dark |
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Limited |
Jammer |
/ |
/ |
/ |
/ |
Designed as PvP unit but too weak. Outdated until UE2. |
|
| CYukari | Wind |
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Permanent |
Buffer |
/ |
/ |
/ |
/ |
Physical buffer and TP support. |
|
| SHiyori | Water |
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Welfare |
Booster |
/ |
/ |
/ |
/ |
If you are missing every other speed buff in game. |
|
| NYMitsuki | Dark |
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Welfare |
Debuffer |
/ |
/ |
/ |
/ |
Phys shred and dmg amplification support. Almost never used. |
|
| RKokkoro | Wind |
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Limited |
Buffer |
/ |
/ |
/ |
/ |
Support for backline units. Too weak to see use. |
|
| AKarin | Dark |
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Welfare |
Healer |
/ |
/ |
/ |
/ |
Walmart Ameth |
|
| SRanpha | Water |
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Limited |
Booster |
/ |
/ |
/ |
/ |
Water AOE mage support. Decent skillset, but anti-synergy with other Water DPS. |
|
| NYInori | Fire |
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Welfare |
Jammer |
/ |
/ |
/ |
/ |
Her kit counters the entire team with a stun if she gets stunned on turn 1. Almost instantly made obsolete by ARei. |
|
| PYui | Light |
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Prifes |
Attacker |
/ |
/ |
/ |
/ |
AOE MDPS. Ok for baby PvP I guess if you get her early. Outdated. |
|
| HatsuShio | Light |
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Prifes |
Attacker |
/ |
/ |
/ |
/ |
AOE damage with infinite duration phys buffs. UE buffed her damage, rarely used nowadays. |
SFubuki
SVampy
Tia
WDSheffy
SLouise
SCreditta
GPErika
Rurui
VRiri
VPrecia
VQuria
KKyaru
GPMiho
GPMaho
BGrace
GKyouka
WWakana
WShiori
APecorine
PLyrael
BNefi=Nera
Nea
NYRino
IViolet
XMisora
LGKokkoro
NYShizuru
Aira
Shinatsu
SSheffy
SPrecia
SQuria
SAnemone
SNinon
Kanon
Iroha
SEris
GGTsumugi
Sono
Louise-Marie
Violet
Houou
ACroche
PAoi
CChika
CRanpha
Fio
ANeneka
AChristina
XChristina
NYPecorine
WChloe
ALabyrista
SKyouka
PSheffy
Medusa
LKaya
OLabyrista
XMahiru
WTamaki
WAyumi
NYSuzume
Yamato
Christina
XIo
Eris
Nefi=Nera
Neneka
Anemone
Homare
WDjeeta
CoEriko
PKyaru
NYIllya
PiAnna
SMimi
Vikala
OMitsuki
Misogi








































































































































































































































































